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Devlog
Submission to Improve My Game Jam 31
Submission to Indirect Control Jam (8 Bits to Infinity #40)
Submission to Feedback Quest 6: Get Your Game Reviewed
Submission to Improve My Game Jam 32
Submission to Improve My Game Jam 33
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Devlog
Tutorial & More AI Opponents
November 12, 2024
by
CrashDumpSoftware
1
New features: Tutorial AI Opponents of different strength Possible features for next update: More units Extend tutorial to a campaign Improvements for online play: login chat ranking...
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2nd resource type, new units & buildings
June 02, 2024
by
CrashDumpSoftware
This is a major update tackling all the points that where brought up in the last feedback round. There are now two types of attacking units: The tier 1 "Railgun Buggy" and the tier 2 "Plasma Thrower"...
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Improved UI, Upgrade and Scout
April 03, 2024
by
CrashDumpSoftware
2
In the last feedback round a lot of testers complained about the UI, so this Update focuses on UI improvements. UI Improvements Switched to a better readable font Added settings to scale the UI Added...
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Improved UI and Controls
March 10, 2024
by
CrashDumpSoftware
1
Models: The last mock-up (construction bot) has now a real model: It is now possible to see if a building is producing without selecting it: UI: The new UI looks better and shows more information (lik...
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Models, Map and Fog of War
February 01, 2024
by
CrashDumpSoftware
1
Models: I replaced some of the placeholdes with new 3D models. Here is an example (screenshot from blender): Map: The previously flat map is now fully modeled with high and low ground areas: Fog of Wa...
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Online Play and first high-res Model
December 17, 2023
by
CrashDumpSoftware
1
Graphics This is the first update after the initial prototype-release. In the prototype all models where placeholders on a gray plane. Now the gray was replaced by a desert-like environment. And the f...
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First preview release
November 18, 2023
by
CrashDumpSoftware
This is the first preview release of a game made for the Indirect Control Jam . As stated in the keynote of the Jam, real time strategy games are "sort of in the area" of indirect control. You can the...
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