Online Play and first high-res Model
Epsilon Indi » Devlog
Graphics
This is the first update after the initial prototype-release. In the prototype all models where placeholders on a gray plane. Now the gray was replaced by a desert-like environment. And the first detailed model has been designed:
Online Play
Player vs Player online play is now working. The game server has been deployed to my Kubernetes Cluster:
Other minor improvements
- ambient sound
- game font
- improved button design
- zoom in/out
Files
epsilon-indi-linux.zip 313 MB
Version 9 8 days ago
epsilon-indi-windows.zip 277 MB
Version 9 8 days ago
epsilon-indi-html5.zip Play in browser
Version 11 Dec 17, 2023
epsilon-indi-linux.zip 313 MB
Version 1 Dec 17, 2023
epsilon-indi-windows.zip 277 MB
Version 1 Dec 17, 2023
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Epsilon Indi
real time auto battler
Status | In development |
Author | CrashDumpSoftware |
Genre | Strategy |
Tags | Indie, Multiplayer, PvP, Real-Time, Real time strategy, Sci-fi, Singleplayer, Unity |
Languages | English |
More posts
- Tutorial & More AI Opponents8 days ago
- 2nd resource type, new units & buildingsJun 02, 2024
- Improved UI, Upgrade and ScoutApr 03, 2024
- Improved UI and ControlsMar 10, 2024
- Models, Map and Fog of WarFeb 01, 2024
- First preview releaseNov 18, 2023
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