Online Play and first high-res Model
Epsilon Indi » Devlog



Graphics
This is the first update after the initial prototype-release. In the prototype all models where placeholders on a gray plane. Now the gray was replaced by a desert-like environment. And the first detailed model has been designed:

Online Play
Player vs Player online play is now working. The game server has been deployed to my Kubernetes Cluster:

Other minor improvements
- ambient sound
- game font
- improved button design
- zoom in/out
Files
epsilon-indi-linux.zip 416 MB
Version 0.8.5 62 days ago
epsilon-indi-windows.zip 385 MB
Version 0.8.5 62 days ago
epsilon-indi-html5.zip Play in browser
Version 11 Dec 17, 2023
epsilon-indi-linux.zip 416 MB
Version 1 Dec 17, 2023
epsilon-indi-windows.zip 385 MB
Version 1 Dec 17, 2023
Get Epsilon Indi
Download NowName your own price
Epsilon Indi
real time auto battler
| Status | In development |
| Author | CrashDumpSoftware |
| Genre | Strategy |
| Tags | autobattler, Indie, Multiplayer, No AI, PvP, Real-Time, Real time strategy, Sci-fi, Singleplayer, Unity |
| Languages | English |
More posts
- Single Player Rewards & AOE Attacks66 days ago
- Artillery, Replays and improved GraphicsJun 05, 2025
- Improved Graphics and Anti-Air-UnitApr 30, 2025
- Units, Effects & UpgradesMar 02, 2025
- Flying Units, Online Play and Graviton PlasmaJan 24, 2025
- Tutorial & More AI OpponentsNov 12, 2024
- 2nd resource type, new units & buildingsJun 02, 2024
- Improved UI, Upgrade and ScoutApr 03, 2024
- Improved UI and ControlsMar 10, 2024
- Models, Map and Fog of WarFeb 01, 2024

Leave a comment
Log in with itch.io to leave a comment.