First preview release
Epsilon Indi » Devlog
This is the first preview release of a game made for the Indirect Control Jam. As stated in the keynote of the Jam, real time strategy games are "sort of in the area" of indirect control. You can theoretically control exactly what all your units are doing in most RTS games. So I decided to remove all unit controls, but completely automate all units.
As a consequence the game focuses entirely on the build-order, and which of the possible branches you take.
The game is in an early development stage:
- Play vs AI: done
- Play Online: not yet
- Races: 1
- Buildings: 4
- Units: 3
- Graphics: only placeholders
- Sound: not yet
- Campaign: not yet
Files
epsilon-indi-html5.zip Play in browser
Version 19 33 days ago
epsilon-indi-html5.zip Play in browser
Version 7 Nov 18, 2023
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Epsilon Indi
real time auto battler
Status | In development |
Author | CrashDumpSoftware |
Genre | Strategy |
Tags | Indie, Multiplayer, PvP, Real-Time, Real time strategy, Sci-fi, Singleplayer, Unity |
Languages | English |
More posts
- Tutorial & More AI Opponents33 days ago
- 2nd resource type, new units & buildingsJun 02, 2024
- Improved UI, Upgrade and ScoutApr 03, 2024
- Improved UI and ControlsMar 10, 2024
- Models, Map and Fog of WarFeb 01, 2024
- Online Play and first high-res ModelDec 17, 2023
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