Artillery, Replays and improved Graphics
Epsilon Indi » Devlog
New Unit: Artillery
![]() | The brand new Artillery strikes from afar: With a base range of 10 it outranges every other unit in the game. When upgraded it can shoot missiles across the whole battlefield. On the downside it is very vulerable. |
Balancing Changes
- Glider
- Attack reduced: 40 -> 39
- Build time increased: 15s -> 25s
- Cooldown increased: 1.1s -> 1.3s
- Melaneus
- Attack increased: 26 -> 28
- Cooldown decreased: 2.4s -> 1.8s
- Damage delay reduced: 0.8s -> 0.6s
- Roaming units now faster update their targets
- Start building placement changed to make direct attacks on the economy a little bit harder
New Features and Improvements
- Online matches and matches vs AI are now recorded and can be replayed
- Better selection visual
- Show ranking
- AI Opponents are now stronger
- Multiple minor graphics improvements
Web-Build
Unfortunately I had to drop the WebGL build. It was becoming more and more difficult to keep it working. I had to do every visual effect twice, and the Web-Build had more and more issues ...
Files
epsilon-indi-linux.zip 381 MB
Version 14 1 day ago
epsilon-indi-windows.zip 352 MB
Version 15 1 day ago
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Epsilon Indi
real time auto battler
Status | In development |
Author | CrashDumpSoftware |
Genre | Strategy |
Tags | autobattler, Indie, Multiplayer, No AI, PvP, Real-Time, Real time strategy, Sci-fi, Singleplayer, Unity |
Languages | English |
More posts
- Improved Graphics and Anti-Air-Unit37 days ago
- Units, Effects & Upgrades96 days ago
- Flying Units, Online Play and Graviton PlasmaJan 24, 2025
- Tutorial & More AI OpponentsNov 12, 2024
- 2nd resource type, new units & buildingsJun 02, 2024
- Improved UI, Upgrade and ScoutApr 03, 2024
- Improved UI and ControlsMar 10, 2024
- Models, Map and Fog of WarFeb 01, 2024
- Online Play and first high-res ModelDec 17, 2023
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