Epsilon Indi
This is an RTS where you have no direct control over your units. You build your base and control the unit production, but all units act on their own!
Game is in Early Access, current state of development:
- Play vs AI: done
- Play PvP online: done
- Races: 1
- Buildings: 9
- Units: 6
- Upgrades: 3
- Sound: some sfx
- Music: completed (3rd party assets)
- Campaign: not yet
How to Play
- Use WASD or cursor keys to move the camera
- Select buildings to build new units or buildings
- There are three unit types:
- Gatherer are collecting resources
- Builders build new buildings
- Fighters attack the opponent
- Units are automated - you cannot control them directly
- Destroy all enemy buildings to win the game
- Use Ctrl-(1-9) to store current selection (may not work in the browser build)
- Use 1-9 to restore stored selection
- Use Ctrl-(F1-F9) to store current screen position
- Use F1-F9 to restore stored screen position
Planned for next release
- More Units
- Improved PvP
- Improved graphics
Installation
- You can try out the game using the web-build
- Use the download version for better graphics and performance
- Use the itch.io app to get automatic updates
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | CrashDumpSoftware |
Genre | Strategy |
Made with | Unity, Blender |
Tags | autobattler, Indie, Multiplayer, PvP, Real-Time, Real time strategy, Sci-fi, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Download
Download NowName your own price
Click download now to get access to the following files:
epsilon-indi-linux.zip 313 MB
Version 9
epsilon-indi-windows.zip 277 MB
Version 9
Development log
- Tutorial & More AI Opponents67 days ago
- 2nd resource type, new units & buildingsJun 02, 2024
- Improved UI, Upgrade and ScoutApr 03, 2024
- Improved UI and ControlsMar 10, 2024
- Models, Map and Fog of WarFeb 01, 2024
- Online Play and first high-res ModelDec 17, 2023
- First preview releaseNov 18, 2023
Comments
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Hey, I tested your game :)
Here are some commentsWhat I liked:
The idea that I have to optimize my resource intake and make a perfect balance was really fun.
The tech tree, and that there was different types of resources. At first the constant sending of unit immediately was a bit confusing.. but in the end, I liked it. It was simply a new concept I had to get used to.
What I would improve/change
The uncapped resource deposits, that I could just spam as many harvesters as I wanted, makes no sense, and that there is an unlimited amount of resources, also made no sense, this means that I never need to exapand my colony
The tutorial was insanely slow, and that I had to wait for the voiceover to finish was just not a good experience.
I would create a better and more controlled progression in the game itself, so that a tutorial was not needed.
Wow, many thanks! That is very helpful. Really cool to see someone play the game for the first time. Gave me a lot of ideas for improvements.
Yes, seeing someone play the game usually really tells a lot more than getting people to talk :) I love seing people playing my games.. its horrible to see them find all my bugs.. but at the same time, its great to see them find all my bugs :D haha
Thanks for sharing your game with me.